Design & Graphics, Animation

Total Downloading Size: 676 MB
Total Uncompressed Size: 1.26 GB

Download

http://rapidshare.de/files/33658901/director_training.part01.rar
http://rapidshare.de/files/33768994/director_training.part02.rar
http://rapidshare.de/files/33889893/director_training.part03.rar
http://rapidshare.de/files/33894493/director_training.part04.rar
http://rapidshare.de/files/33908731/director_training.part05.rar
http://rapidshare.de/files/33914435/director_training.part06.rar
http://rapidshare.de/files/33921830/director_training.part07.rar
http://rapidshare.de/files/33926945/director_training.part08.rar

Design & Graphics, Programming, Tutorials, Animation

Advanced ActionScript 3 with Design Patterns | Joey Lott, Danny Patterson | 0321426568 | Adobe Press; 1st edition (November 2, 2006) | 304 pages | 699 Kb

Joey Lott works with ActionScript during the day and by night he’s a super-secret international man of mystery, rescuing animals and children from harms way, righting wrongs, and working for global peace, the rights of all living beings, and environmental responsibility. Joey is the author (or co-author) of a veritable arsenal of ActionScript and Flash-related titles, including the ActionScript Cookbook, Programming Flash Communication Server, and the Flash 8 Cookbook. In his free time he likes to write poetry, pursue competitive origami, and train in the art of aikido. Danny Patterson is a Consultant specializing in Flash and Web technologies. He also works with Schematic as a Senior Flash Architect. He is an Adobe Community Expert and has contributed over 40 articles to Community MX and the MX Developers Journal. He is also the co-author of the Flash 8 ActionScript: Training from the Source book by Adobe Press. He has spoken at many conferences and user groups including Flash in the Can and Flash Belt. Danny is certified in both Flash and ColdFusion and has worked on web projects for many large companies including Microsoft, IBM, Dell, Adobe and Starz. You can check out his blog at DannyPatterson.com.
Read More »

Design & Graphics, Programming, Animation

ActionScript 3.0 Essential Training with: Joey Lott
Running Time: 13 hours| ENGLISH | 47.7 MB * 45 | .MOV FILES

Table of contents
IntroductionWelcome 3:13 2.4 MB

1. ActionScript 3.0 EssentialsVariables 18:36 19.7 MB
Expressions and operators 9:35 12.8 MB
Conditional statements 14:24 17.9 MB
Looping statements 9:50 12.4 MB
Arrays 16:07 20.3 MB
Understanding objects 12:24 14.6 MB
Writing classes 6:42 7.4 MB
Properties and methods 17:31 21.6 MB
Writing a simple class 19:19 25.4 MB
Working with events 7:04 9.4 MB
Dispatching events 9:17 13.3 MB
Timers 6:15 10.2 MB

2. Display List EssentialsUnderstanding the display list 8:48 14.6 MB
Programmatic drawing 10:37 15.3 MB
Buttons 8:37 11.3 MB
Mouse events 7:19 11.8 MB
Display objects 9:54 15.8 MB
Loaders 13:29 19.5 MB
Applying filters 13:11 19.9 MB
The Stage 3:43 5.6 MB
Applying color changes 6:46 8.3 MB
Working with bitmaps 10:10 13.7 MB
Pixel dissolves 8:12 14.2 MB
Making a bevel button class 22:47 31.5 MB
Photo viewer application pt. 1 16:23 25.1 MB
Photo viewer application pt. 2 14:39 26.7 MB
Photo viewer application pt. 3 22:21 37.9 MB

3. Advanced Display ListProgrammatic animation 8:52 12.1 MB
Detecting collisions 4:46 7.5 MB
Making draggable objects pt. 1 4:37 6.2 MB
Making draggable objects pt. 2 10:21 13.5 MB
Making draggable objects pt. 3 8:32 12.8 MB
Updating the bevel button class 24:55 44.2 MB
Making a slider control class 23:54 37 MB
Making a scroll button class 8:00 12.9 MB
Sample store application pt. 1 5:00 7.3 MB
Sample store application pt. 2 8:25 12.4 MB
Sample store application pt. 3 21:45 34.3 MB
Sample store application pt. 4 18:37 28.8 MB
Sample store application pt. 5 4:36 7.5 MB
Sample store application pt. 6 14:30 25.6 MB
Sample store application pt. 7 7:11 12.6 MB
Sample store application pt. 8 8:52 16.3 MB

4. Working with TextText fields 7:23 9.1 MB
Formatting text 5:46 9.1 MB
Input text 5:54 6.7 MB
Clickable text 5:39 8.1 MB
Scrolling text 9:10 14.7 MB
Loading text 6:42 10.5 MB
Storybook application pt. 1 12:21 19.3 MB
Storybook application pt. 2 6:09 9.1 MB
Storybook application pt. 3 6:29 11.5 MB
Storybook application pt. 4 8:02 14.3 MB

5. Working with SoundLoading sound 4:17 5.5 MB
Playing sound 4:53 6.3 MB
Stopping sound 6:36 11.4 MB
Pausing and resuming sound 3:07 4.4 MB
Volume 5:01 8.1 MB
Scrubbing audio 4:49 7.4 MB
Reading ID3 data 3:58 6.1 MB
Reading sound levels 6:47 10.5 MB
Audio player application pt. 1 19:14 33.9 MB
Audio player application pt. 2 4:35 7.3 MB
Audio player application pt. 3 16:01 26.2 MB
Audio player application pt. 4 7:44 14 MB
Audio player application pt. 5 6:59 11.7 MB
Audio player application pt. 6 1:59 3.5 MB
Audio player application pt. 7 2:30 3.9 MB
Audio player application pt. 8 3:36 6.9 MB

6. Working with VideoUnderstanding Flash video 5:02 7.1 MB
Loading video 11:52 17 MB
Managing playback 10:13 17.4 MB
Scrubbing video 11:50 20.9 MB
Setting volume 2:55 5.5 MB
Detecting bandwidth 13:48 27.2 MB
Video player application pt. 1 7:00 12.7 MB
Video player application pt. 2 6:49 12.4 MB
Video player application pt. 3 5:29 10.1 MB
Video player application pt. 4 6:10 11.1 MB

ConclusionGoodbye 0:59 0.8 MB

Read More »

Design & Graphics, Animation

Game Character Development with Maya (New Riders Games) by Antony Ward
Publisher: New Riders Games; Bk&CD-Rom edition (November 22, 2004) | ISBN: 073571438X | CHM | 54,5 Mb | 832 pages

If you thought Angelina Jolie was responsible for Lara Croft’s curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias’ 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you’re ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

Read More »

Programming, Animation

Macromedia Flash MX ActionScripting: Advanced Training from the Source by Derek Franklin, Jobe Makar
Publisher: Macromedia Press; Bk&CD-Rom edition (April 24, 2002) | ISBN: 0201770229 | CHM | 12,1 Mb | 616 pages

Macromedia Flash MX ActionScripting: Advanced Training From the Source teaches readers ActionScript using a hands-on, project-based approach. This book will be different in several ways. Instead of just explaining how scripting works, explains scripting by translating real-life activities into scripts, so that users can begin to see the association of how programming and scripting is something they instinctively already know how to do. Readers will be shown many methodologies and techniques for building nearly thirty real-life Flash ActionScript projects, including sample games, wireless applications, Web sites, and more, enabling them to work faster and more efficiently. The companion CD-ROM contains all project files and images necessary for each project in the book.
Read More »

Design & Graphics, Animation

Total Training for Macromedia Flash Professional 8 (3 DVDs)

Compressed Size. : 6.39 GIG
Uncompressed Size : DVD 1: 3.94 GIG, DVD 2: 3.94 GIG, DVD 3: 3.86 GIG
Format ……… : RAR / ISO / Burn/Mount

DVD Tutes this will keep you busy for awhile

More Info:

http://www.totaltraining.com/prod/adobe/flashpro8.asp

Flash 8 - DVD Video Tutorials Collection
Format: DVD (ROM)Platform: Windows & MAC OS

This training series produced in HD includes over 24 hours of indexed tutorials on the industry’s most advanced authoring environment for creating interactive web sites. You will dramatically expand your knowledge of Flash and its extensive capabilities.

Experience Level: Beginner Through Advanced
Running Time: 24 Hrs, 3 DVD (ROM)
Project Files: Included

DVD 1:
Part 1 - Graphics in Flash
01. A Quick Flash Demo (48 min)
02. Meet Flash: Fundamentals (37 min)
03. Drawing with Vectors (28 min)
04. Flash Natural Drawing Tools (45 min)
05. Advanced Vector Drawing (54 min)
06. Setting Colors in Flash (44 min)
07. Bitmaps in Flash (51 min)
08. Using Text in Flash (55 min)
09. Symbols (41 min)
10. Symbol Effects: Filters & Blends (65 min)

DVD 2:
Part 2 - Animation in Flash
01. Introduction to the Timeline (55 min)
02. Shape Tweening (70 min)
03. Motion Tweening (64 min)
04. Advanced Animation Techniques (59 min)
05. Simulating Speed in your Animations (62 min)
06. Nesting Symbols for Complex Animation (61 min)
07. Animated Masks & Filters (54 min)
08. Sound & Video (85 min)

DVD 3:
Part 3 - Making Interactive Movies with Flash
01. Flash Buttons (54 min)
02. Scripting Basics (51 min)
03. Basic Navigation Systems (64 min)
04. Flash Screens (61 min)
05. Advanced Navigation Systems (69 min)
06. Data Entry Forms & Components (74 min)
07. Publishing your Movies (46 min)
08. Developing for Mobile & PDA (25 min)

Read More »

Design & Graphics, Animation

Product Details

Pages: 586
Publisher: O’Reilly Media
Edition: 1st Edition
Published: Oct, 2006
Language: English
ISBN: 0596526954
Format: CHM
Size: 852 KB

Description:

Well before Ajax and Microsoft’s Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based “Rich Internet Applications”. Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You’ll find recipes that show you how to:

* Detect the user’s Flash Player version or their operating system
* Build custom classes
* Format dates and currency types
* Work with strings
* Build user interface components
* Work with audio and video
* Make remote procedure calls using Flash Remoting and web services
* Load, send, and search XML data
* And much, much more …

Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You’ll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you’re not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you’re looking for.

Joey Lott
Joey Lott is the author of Complete Flash Remoting MX as well as the co-author of the ActionScript Bible. Joey has been teaching Flash and ActionScript since 1999 when he first began training throughout Southern California. Joey has professional experience in the Internet industry beginning in 1996 including co-founding RightSpring, Inc. and consulting for YourMobile/Premium Wireless Services (J2EE B2C application) and Ads.com (leading the development of a J2EE B2B application).

Darron Schall
Darron Schall has a BS in Computer Science from Lehigh University. Darron is an independent consultant specializing in Rich Internet Applications and Flash Platform development. He maintains a Flash Platform related weblog at http://www.darronschall.com and is an active voice in the Flash and Flex communities

Keith Peters
Keith Peters is currently working full time doing freelance and contract Flash development and various writing projects. His experimental Flash site, BIT-101 (www.bit-101.com) won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith has authored or contributed to several books on Flash and ActionScript.

Read More »

Design & Graphics, Animation

Peter Chen, David Miller, Paul Van Eyk, William E. Weinman and Nicola Brown (Editor)
Designing Web Animation
New Riders Publishing | ISBN 1562056476 | August 1996 | 324 Pages | 3,6 Mb
Includes step-by-step examples of animation techniques that require little or no programming

This is a thorough, fact-filled guide to creating Web animations. The beginning chapters serve as a primer for animation concepts such as cell and flip-book animation and techniques such as onion-skinning. But throughout the rest of the book, animators get advice on creating animated GIFs as well as Java, QuickTime, Shockwave, and server-push (CGI-based) animations. The authors discuss the pros and cons of each type of animation, and provide tips on using animation-creation software. You also get a solid discussion of Web-production issues such as file size and cross-platform compatibility, and of sound and special effects. This is a truly well-rounded approach, and beginning and experienced animators alike can learn much from the book. An included (hybrid) CD has trial versions of Macromedia Director 5 and Authorware, animation-creation utilities, and Shockwave plug-ins.
Read More »

Design & Graphics, Animation

Hardcover: 584 pages | Publisher: friends of ED (April 24, 2006)
Language: English | ISBN: 1590595572 | Format: PDF | Size: 17 MB

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.

This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment sometimes the hard way.

3ds Max is a large and complex applicationbut by learning just the features that apply to visualizations, you’l be learning everything you need to know to get ahead in the industry in the shortest possible time.

Read More »

Design & Graphics, Animation


Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.
Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg’s important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
Read More »